The GameUtil Library
My library is bad-ass. It is:
- Awesome
- Sweet
In around 2002, I committed myself to learning how to do old-school DOS graphics like my game programming heroes used to do. I wrote a huge variety of applications in C as I learned the concepts. I even took an initial stab at making some games. By the time it was done, I had written a bitmap file viewer from scratch, timed animations, made my own font, and written a keyboard interrupt driver. I felt that I had truly accomplished all I had set out to learn.
The end result is a collection of some kinda neat EXEs and a pretty complete GameUtil library (see below) containing everything needed to switch video modes, read and display bitmap images and text in graphics mode, manage video buffers, and handle keyboard input.
Click on the thumbnails below to see the full-sized screen captures
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Drawing Test information about la la la. Open the image at left in the Ratfactor Image Viewer.... |