zig/lib/std / Progress.zig

This API is non-allocating, non-fallible, and thread-safe. The tradeoff is that users of this API must provide the storage for each Progress.Node.

Initialize the struct directly, overriding these fields as desired: * refresh_rate_ms * initial_delay_ms


const std = @import("std");
const builtin = @import("builtin");
const windows = std.os.windows;
const testing = std.testing;
const assert = std.debug.assert;
const Progress = @This();

terminal: ?std.fs.File = undefined,

is_windows_terminal: bool = false,

supports_ansi_escape_codes: bool = false,

dont_print_on_dumb: bool = false,

root: Node = undefined,

timer: ?std.time.Timer = null,

prev_refresh_timestamp: u64 = undefined,

output_buffer: [100]u8 = undefined,

refresh_rate_ns: u64 = 50 * std.time.ns_per_ms,

initial_delay_ns: u64 = 500 * std.time.ns_per_ms,

done: bool = true,

update_mutex: std.Thread.Mutex = .{},

columns_written: usize = undefined,

Node

null if the current node (and its children) should not print on update() Is this a windows API terminal (note: this is not the same as being run on windows because other terminals exist like MSYS/git-bash) Whether the terminal supports ANSI escape codes. If the terminal is "dumb", don't print output. This can be useful if you don't want to print all the stages of code generation if there are a lot. You should not use it if the user should see output for example showing the user what tests run. Keeps track of how much time has passed since the beginning. Used to compare with initial_delay_ms and refresh_rate_ms. When the previous refresh was written to the terminal. Used to compare with refresh_rate_ms. This buffer represents the maximum number of bytes written to the terminal with each refresh. How many nanoseconds between writing updates to the terminal. How many nanoseconds to keep the output hidden Protects the refresh function, as well as node.recently_updated_child. Without this, callsites would call Node.end and then free Node memory while it was still being accessed by the refresh function. Keeps track of how many columns in the terminal have been output, so that we can move the cursor back later. Represents one unit of progress. Each node can have children nodes, or one can use integers with update.

pub const Node = struct {
    context: *Progress,
    parent: ?*Node,
    name: []const u8,
    unit: []const u8 = "",
    recently_updated_child: ?*Node = null,
    unprotected_estimated_total_items: usize,
    unprotected_completed_items: usize,

start()

Must be handled atomically to be thread-safe. Must be handled atomically to be thread-safe. 0 means null. Must be handled atomically to be thread-safe. Create a new child progress node. Thread-safe. Call Node.end when done. TODO solve https://github.com/ziglang/zig/issues/2765 and then change this API to set self.parent.recently_updated_child with the return value. Until that is fixed you probably want to call activate on the return value. Passing 0 for estimated_total_items means unknown.

    pub fn start(self: *Node, name: []const u8, estimated_total_items: usize) Node {
        return Node{
            .context = self.context,
            .parent = self,
            .name = name,
            .unprotected_estimated_total_items = estimated_total_items,
            .unprotected_completed_items = 0,
        };
    }

completeOne()

This is the same as calling start and then end on the returned Node. Thread-safe.

    pub fn completeOne(self: *Node) void {
        if (self.parent) |parent| {
            @atomicStore(?*Node, &parent.recently_updated_child, self, .Release);
        }
        _ = @atomicRmw(usize, &self.unprotected_completed_items, .Add, 1, .Monotonic);
        self.context.maybeRefresh();
    }

end()

Finish a started Node. Thread-safe.

    pub fn end(self: *Node) void {
        self.context.maybeRefresh();
        if (self.parent) |parent| {
            {
                self.context.update_mutex.lock();
                defer self.context.update_mutex.unlock();
                _ = @cmpxchgStrong(?*Node, &parent.recently_updated_child, self, null, .Monotonic, .Monotonic);
            }
            parent.completeOne();
        } else {
            self.context.update_mutex.lock();
            defer self.context.update_mutex.unlock();
            self.context.done = true;
            self.context.refreshWithHeldLock();
        }
    }

activate()

Tell the parent node that this node is actively being worked on. Thread-safe.

    pub fn activate(self: *Node) void {
        if (self.parent) |parent| {
            @atomicStore(?*Node, &parent.recently_updated_child, self, .Release);
            self.context.maybeRefresh();
        }
    }

setName()

Thread-safe.

    pub fn setName(self: *Node, name: []const u8) void {
        const progress = self.context;
        progress.update_mutex.lock();
        defer progress.update_mutex.unlock();
        self.name = name;
        if (self.parent) |parent| {
            @atomicStore(?*Node, &parent.recently_updated_child, self, .Release);
            if (parent.parent) |grand_parent| {
                @atomicStore(?*Node, &grand_parent.recently_updated_child, parent, .Release);
            }
            if (progress.timer) |*timer| progress.maybeRefreshWithHeldLock(timer);
        }
    }

setUnit()

Thread-safe.

    pub fn setUnit(self: *Node, unit: []const u8) void {
        const progress = self.context;
        progress.update_mutex.lock();
        defer progress.update_mutex.unlock();
        self.unit = unit;
        if (self.parent) |parent| {
            @atomicStore(?*Node, &parent.recently_updated_child, self, .Release);
            if (parent.parent) |grand_parent| {
                @atomicStore(?*Node, &grand_parent.recently_updated_child, parent, .Release);
            }
            if (progress.timer) |*timer| progress.maybeRefreshWithHeldLock(timer);
        }
    }

setEstimatedTotalItems()

Thread-safe. 0 means unknown.

    pub fn setEstimatedTotalItems(self: *Node, count: usize) void {
        @atomicStore(usize, &self.unprotected_estimated_total_items, count, .Monotonic);
    }

setCompletedItems()

Thread-safe.

    pub fn setCompletedItems(self: *Node, completed_items: usize) void {
        @atomicStore(usize, &self.unprotected_completed_items, completed_items, .Monotonic);
    }
};

start()

Create a new progress node. Call Node.end when done. TODO solve https://github.com/ziglang/zig/issues/2765 and then change this API to return Progress rather than accept it as a parameter. estimated_total_items value of 0 means unknown.

pub fn start(self: *Progress, name: []const u8, estimated_total_items: usize) *Node {
    const stderr = std.io.getStdErr();
    self.terminal = null;
    if (stderr.supportsAnsiEscapeCodes()) {
        self.terminal = stderr;
        self.supports_ansi_escape_codes = true;
    } else if (builtin.os.tag == .windows and stderr.isTty()) {
        self.is_windows_terminal = true;
        self.terminal = stderr;
    } else if (builtin.os.tag != .windows) {
        // we are in a "dumb" terminal like in acme or writing to a file
        self.terminal = stderr;
    }
    self.root = Node{
        .context = self,
        .parent = null,
        .name = name,
        .unprotected_estimated_total_items = estimated_total_items,
        .unprotected_completed_items = 0,
    };
    self.columns_written = 0;
    self.prev_refresh_timestamp = 0;
    self.timer = std.time.Timer.start() catch null;
    self.done = false;
    return &self.root;
}

maybeRefresh()

Updates the terminal if enough time has passed since last update. Thread-safe.

pub fn maybeRefresh(self: *Progress) void {
    if (self.timer) |*timer| {
        if (!self.update_mutex.tryLock()) return;
        defer self.update_mutex.unlock();
        maybeRefreshWithHeldLock(self, timer);
    }
}

fn maybeRefreshWithHeldLock(self: *Progress, timer: *std.time.Timer) void {
    const now = timer.read();
    if (now < self.initial_delay_ns) return;
    // TODO I have observed this to happen sometimes. I think we need to follow Rust's
    // lead and guarantee monotonically increasing times in the std lib itself.
    if (now < self.prev_refresh_timestamp) return;
    if (now - self.prev_refresh_timestamp < self.refresh_rate_ns) return;
    return self.refreshWithHeldLock();
}

refresh()

Updates the terminal and resets self.next_refresh_timestamp. Thread-safe.

pub fn refresh(self: *Progress) void {
    if (!self.update_mutex.tryLock()) return;
    defer self.update_mutex.unlock();

    return self.refreshWithHeldLock();
}

fn clearWithHeldLock(p: *Progress, end_ptr: *usize) void {
    const file = p.terminal orelse return;
    var end = end_ptr.*;
    if (p.columns_written > 0) {
        // restore the cursor position by moving the cursor
        // `columns_written` cells to the left, then clear the rest of the
        // line
        if (p.supports_ansi_escape_codes) {
            end += (std.fmt.bufPrint(p.output_buffer[end..], "\x1b[{d}D", .{p.columns_written}) catch unreachable).len;
            end += (std.fmt.bufPrint(p.output_buffer[end..], "\x1b[0K", .{}) catch unreachable).len;
        } else if (builtin.os.tag == .windows) winapi: {
            std.debug.assert(p.is_windows_terminal);

            var info: windows.CONSOLE_SCREEN_BUFFER_INFO = undefined;
            if (windows.kernel32.GetConsoleScreenBufferInfo(file.handle, &info) != windows.TRUE) {
                // stop trying to write to this file
                p.terminal = null;
                break :winapi;
            }

            var cursor_pos = windows.COORD{
                .X = info.dwCursorPosition.X - @as(windows.SHORT, @intCast(p.columns_written)),
                .Y = info.dwCursorPosition.Y,
            };

            if (cursor_pos.X < 0)
                cursor_pos.X = 0;

            const fill_chars = @as(windows.DWORD, @intCast(info.dwSize.X - cursor_pos.X));

            var written: windows.DWORD = undefined;
            if (windows.kernel32.FillConsoleOutputAttribute(
                file.handle,
                info.wAttributes,
                fill_chars,
                cursor_pos,
                &written,
            ) != windows.TRUE) {
                // stop trying to write to this file
                p.terminal = null;
                break :winapi;
            }
            if (windows.kernel32.FillConsoleOutputCharacterW(
                file.handle,
                ' ',
                fill_chars,
                cursor_pos,
                &written,
            ) != windows.TRUE) {
                // stop trying to write to this file
                p.terminal = null;
                break :winapi;
            }
            if (windows.kernel32.SetConsoleCursorPosition(file.handle, cursor_pos) != windows.TRUE) {
                // stop trying to write to this file
                p.terminal = null;
                break :winapi;
            }
        } else {
            // we are in a "dumb" terminal like in acme or writing to a file
            p.output_buffer[end] = '\n';
            end += 1;
        }

        p.columns_written = 0;
    }
    end_ptr.* = end;
}

fn refreshWithHeldLock(self: *Progress) void {
    const is_dumb = !self.supports_ansi_escape_codes and !self.is_windows_terminal;
    if (is_dumb and self.dont_print_on_dumb) return;

    const file = self.terminal orelse return;

    var end: usize = 0;
    clearWithHeldLock(self, &end);

    if (!self.done) {
        var need_ellipse = false;
        var maybe_node: ?*Node = &self.root;
        while (maybe_node) |node| {
            if (need_ellipse) {
                self.bufWrite(&end, "... ", .{});
            }
            need_ellipse = false;
            const eti = @atomicLoad(usize, &node.unprotected_estimated_total_items, .Monotonic);
            const completed_items = @atomicLoad(usize, &node.unprotected_completed_items, .Monotonic);
            const current_item = completed_items + 1;
            if (node.name.len != 0 or eti > 0) {
                if (node.name.len != 0) {
                    self.bufWrite(&end, "{s}", .{node.name});
                    need_ellipse = true;
                }
                if (eti > 0) {
                    if (need_ellipse) self.bufWrite(&end, " ", .{});
                    self.bufWrite(&end, "[{d}/{d}{s}] ", .{ current_item, eti, node.unit });
                    need_ellipse = false;
                } else if (completed_items != 0) {
                    if (need_ellipse) self.bufWrite(&end, " ", .{});
                    self.bufWrite(&end, "[{d}{s}] ", .{ current_item, node.unit });
                    need_ellipse = false;
                }
            }
            maybe_node = @atomicLoad(?*Node, &node.recently_updated_child, .Acquire);
        }
        if (need_ellipse) {
            self.bufWrite(&end, "... ", .{});
        }
    }

    _ = file.write(self.output_buffer[0..end]) catch {
        // stop trying to write to this file
        self.terminal = null;
    };
    if (self.timer) |*timer| {
        self.prev_refresh_timestamp = timer.read();
    }
}

log()

pub fn log(self: *Progress, comptime format: []const u8, args: anytype) void {
    const file = self.terminal orelse {
        std.debug.print(format, args);
        return;
    };
    self.refresh();
    file.writer().print(format, args) catch {
        self.terminal = null;
        return;
    };
    self.columns_written = 0;
}

lock_stderr()

Allows the caller to freely write to stderr until unlock_stderr() is called. During the lock, the progress information is cleared from the terminal.

pub fn lock_stderr(p: *Progress) void {
    p.update_mutex.lock();
    if (p.terminal) |file| {
        var end: usize = 0;
        clearWithHeldLock(p, &end);
        _ = file.write(p.output_buffer[0..end]) catch {
            // stop trying to write to this file
            p.terminal = null;
        };
    }
    std.debug.getStderrMutex().lock();
}

unlock_stderr()

pub fn unlock_stderr(p: *Progress) void {
    std.debug.getStderrMutex().unlock();
    p.update_mutex.unlock();
}

fn bufWrite(self: *Progress, end: *usize, comptime format: []const u8, args: anytype) void {
    if (std.fmt.bufPrint(self.output_buffer[end.*..], format, args)) |written| {
        const amt = written.len;
        end.* += amt;
        self.columns_written += amt;
    } else |err| switch (err) {
        error.NoSpaceLeft => {
            self.columns_written += self.output_buffer.len - end.*;
            end.* = self.output_buffer.len;
            const suffix = "... ";
            @memcpy(self.output_buffer[self.output_buffer.len - suffix.len ..], suffix);
        },
    }
}

Test:

basic functionality

test "basic functionality" {
    var disable = true;
    if (disable) {
        // This test is disabled because it uses time.sleep() and is therefore slow. It also
        // prints bogus progress data to stderr.
        return error.SkipZigTest;
    }
    var progress = Progress{};
    const root_node = progress.start("", 100);
    defer root_node.end();

    const speed_factor = std.time.ns_per_ms;

    const sub_task_names = [_][]const u8{
        "reticulating splines",
        "adjusting shoes",
        "climbing towers",
        "pouring juice",
    };
    var next_sub_task: usize = 0;

    var i: usize = 0;
    while (i < 100) : (i += 1) {
        var node = root_node.start(sub_task_names[next_sub_task], 5);
        node.activate();
        next_sub_task = (next_sub_task + 1) % sub_task_names.len;

        node.completeOne();
        std.time.sleep(5 * speed_factor);
        node.completeOne();
        node.completeOne();
        std.time.sleep(5 * speed_factor);
        node.completeOne();
        node.completeOne();
        std.time.sleep(5 * speed_factor);

        node.end();

        std.time.sleep(5 * speed_factor);
    }
    {
        var node = root_node.start("this is a really long name designed to activate the truncation code. let's find out if it works", 0);
        node.activate();
        std.time.sleep(10 * speed_factor);
        progress.refresh();
        std.time.sleep(10 * speed_factor);
        node.end();
    }
}