zig/lib/std / heap/memory_pool.zig

const std = @import("../std.zig");

const debug_mode = @import("builtin").mode == .Debug;

MemoryPoolError

pub const MemoryPoolError = error{OutOfMemory};

MemoryPool()

A memory pool that can allocate objects of a single type very quickly. Use this when you need to allocate a lot of objects of the same type, because It outperforms general purpose allocators.

pub fn MemoryPool(comptime Item: type) type {
    return MemoryPoolAligned(Item, @alignOf(Item));
}

MemoryPoolAligned()

A memory pool that can allocate objects of a single type very quickly. Use this when you need to allocate a lot of objects of the same type, because It outperforms general purpose allocators.

pub fn MemoryPoolAligned(comptime Item: type, comptime alignment: u29) type {
    if (@alignOf(Item) == alignment) {
        return MemoryPoolExtra(Item, .{});
    } else {
        return MemoryPoolExtra(Item, .{ .alignment = alignment });
    }
}

Options

pub const Options = struct {
    alignment: ?u29 = null,

    growable: bool = true,
};

MemoryPoolExtra()

The alignment of the memory pool items. Use null for natural alignment. If true, the memory pool can allocate additional items after a initial setup. If false, the memory pool will not allocate further after a call to initPreheated. A memory pool that can allocate objects of a single type very quickly. Use this when you need to allocate a lot of objects of the same type, because It outperforms general purpose allocators.

pub fn MemoryPoolExtra(comptime Item: type, comptime pool_options: Options) type {
    return struct {
        const Pool = @This();

        pub const item_size = @max(@sizeOf(Node), @sizeOf(Item));

        pub const item_alignment = @max(@alignOf(Node), pool_options.alignment orelse 0);

        const Node = struct {
            next: ?*@This(),
        };
        const NodePtr = *align(item_alignment) Node;
        const ItemPtr = *align(item_alignment) Item;

        arena: std.heap.ArenaAllocator,
        free_list: ?NodePtr = null,

init()

Size of the memory pool items. This is not necessarily the same as @sizeOf(Item) as the pool also uses the items for internal means. Alignment of the memory pool items. This is not necessarily the same as @alignOf(Item) as the pool also uses the items for internal means. Creates a new memory pool.

        pub fn init(allocator: std.mem.Allocator) Pool {
            return .{ .arena = std.heap.ArenaAllocator.init(allocator) };
        }

initPreheated()

Creates a new memory pool and pre-allocates initial_size items. This allows the up to initial_size active allocations before a OutOfMemory error happens when calling create().

        pub fn initPreheated(allocator: std.mem.Allocator, initial_size: usize) MemoryPoolError!Pool {
            var pool = init(allocator);
            errdefer pool.deinit();

            var i: usize = 0;
            while (i < initial_size) : (i += 1) {
                const raw_mem = try pool.allocNew();
                const free_node = @as(NodePtr, @ptrCast(raw_mem));
                free_node.* = Node{
                    .next = pool.free_list,
                };
                pool.free_list = free_node;
            }

            return pool;
        }

deinit()

Destroys the memory pool and frees all allocated memory.

        pub fn deinit(pool: *Pool) void {
            pool.arena.deinit();
            pool.* = undefined;
        }

        pub const ResetMode = std.heap.ArenaAllocator.ResetMode;

reset()

Resets the memory pool and destroys all allocated items. This can be used to batch-destroy all objects without invalidating the memory pool.

The function will return whether the reset operation was successful or not. If the reallocation failed false is returned. The pool will still be fully functional in that case, all memory is released. Future allocations just might be slower.

NOTE: If mode is free_all, the function will always return true.

        pub fn reset(pool: *Pool, mode: ResetMode) bool {
            // TODO: Potentially store all allocated objects in a list as well, allowing to
            //       just move them into the free list instead of actually releasing the memory.

            const reset_successful = pool.arena.reset(mode);

            pool.free_list = null;

            return reset_successful;
        }

create()

Creates a new item and adds it to the memory pool.

        pub fn create(pool: *Pool) !ItemPtr {
            const node = if (pool.free_list) |item| blk: {
                pool.free_list = item.next;
                break :blk item;
            } else if (pool_options.growable)
                @as(NodePtr, @ptrCast(try pool.allocNew()))
            else
                return error.OutOfMemory;

            const ptr = @as(ItemPtr, @ptrCast(node));
            ptr.* = undefined;
            return ptr;
        }

destroy()

Destroys a previously created item. Only pass items to ptr that were previously created with create() of the same memory pool!

        pub fn destroy(pool: *Pool, ptr: ItemPtr) void {
            ptr.* = undefined;

            const node = @as(NodePtr, @ptrCast(ptr));
            node.* = Node{
                .next = pool.free_list,
            };
            pool.free_list = node;
        }

        fn allocNew(pool: *Pool) MemoryPoolError!*align(item_alignment) [item_size]u8 {
            const mem = try pool.arena.allocator().alignedAlloc(u8, item_alignment, item_size);
            return mem[0..item_size]; // coerce slice to array pointer
        }
    };
}

Test:

memory pool: basic

test "memory pool: basic" {
    var pool = MemoryPool(u32).init(std.testing.allocator);
    defer pool.deinit();

    const p1 = try pool.create();
    const p2 = try pool.create();
    const p3 = try pool.create();

    // Assert uniqueness
    try std.testing.expect(p1 != p2);
    try std.testing.expect(p1 != p3);
    try std.testing.expect(p2 != p3);

    pool.destroy(p2);
    const p4 = try pool.create();

    // Assert memory reuse
    try std.testing.expect(p2 == p4);
}

Test:

memory pool: preheating (success)

test "memory pool: preheating (success)" {
    var pool = try MemoryPool(u32).initPreheated(std.testing.allocator, 4);
    defer pool.deinit();

    _ = try pool.create();
    _ = try pool.create();
    _ = try pool.create();
}

Test:

memory pool: preheating (failure)

test "memory pool: preheating (failure)" {
    var failer = std.testing.failing_allocator;
    try std.testing.expectError(error.OutOfMemory, MemoryPool(u32).initPreheated(failer, 5));
}

Test:

memory pool: growable

test "memory pool: growable" {
    var pool = try MemoryPoolExtra(u32, .{ .growable = false }).initPreheated(std.testing.allocator, 4);
    defer pool.deinit();

    _ = try pool.create();
    _ = try pool.create();
    _ = try pool.create();
    _ = try pool.create();

    try std.testing.expectError(error.OutOfMemory, pool.create());
}