On one hand, there does not have to be a tension between these. I’ve done plenty of things that were fun and satisfying.
I’m just gonna plop this little graphic here for the moment:
The two axis are Fun vs Work and Hollowness vs Satisfaction.
At the four corners are:
Fun + Satisfaction: The Cloud-Castle of Lasting Delight
Work + Satisfaction: Traditional Accomplishment Mountain
Fun + Hollowness: The Void
Work + Hollowness: Burnout City
The fun angle (where "fun" is as opposed to "work") is what makes utopian-software so satisfying!